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Meta - likeWFH
Meta

Graphics Software Engineer, Rendering - Reality Labs

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POSTED
LOCATIONusa only
SOURCEweworkremotely
Time zones: EST (UTC -5), CST (UTC -6), MST (UTC -7), PST (UTC -8), AKST (UTC -9), HST (UTC -10)

Graphics Software Engineer, Rendering - Reality Labs Responsibilities
  • Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
  • Building tools and pipelines for generating very realistic synthetic images
  • Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
  • Building rendering subsystems for platforms such as Spark AR and Horizon
  • Build a platform for cloud streamed games
  • Document and support graphics features
  • Write high-quality, performant, and maintainable code
  • Collaborate with cross-functional engineering teams to deliver innovation into AR/VR products

Minimum Qualifications
  • Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
  • 6+ years of experience with C/C++ programming
  • 6+ years of object-oriented and component-based design experience
  • Problem-solving and communication skills

Preferred Qualifications
  • Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low-level systems
  • Experience with tools such as Maya, Houdini, Blender, 3Ds Max, Arnold, RenderMan, or Cycles
  • Experience with either DirectX/Vulkan/OpenGL/Metal

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